Unending Galaxy 1.0.5 Released !

Snap1571Unending Galaxy 1.0.5 has just been released.

The main features of this new release are the new sound library (support for directional sounds, multiple speaker configurations) and the new faction policies which allow you to set your stance toward the pirates and manage who can access your territory. There’s also quite a few “ease of use” improvements like the ability to see what a dock builder is building and its progress. Multiple bug fixes are included too. The full list is in the article below, you can also check my previous article regarding those changes if you missed it.

As usual, it can be found in the download section. If you already bought the game, the deluxe edition should be available at whatever store you bought the game from or through the download key you got by email.

While at it, the first mod for Unending Galaxy has been released by Paul, it’s a whole new faction called Starborn Dominion. It is available on our forum here.

Full 1.0.5.0 Changelog

Empire Manager : Faction Policies ** New **

  • Set your faction’s stance toward pirates (ignore, war)
  • Set your gates’ access rights (standard, allies, only you)
  • Option to consider foreign ships in your territory as hostile

Game Data

  • Slight price and stats rebalance of battleships and carriers
  • Improved the Absolution sirak battleship
  • Rebalanced some weapons
  • Imperium Map : slightly reduced planet richness in SQPR territory [Deluxe Edition]

Game Editor [Deluxe Edition]

  • Added option to select in which folder you want to save your changes
  • Slightly reduced Game Editor loading and reload time

Game Settings

  • Added option to set texture size of background sky, clouds and nebulae
  • Added option to choose between mono, stereo, quadraphonic, 5.1, and 7.1

Misc

  • Added sector info to buy/sell order descriptions
  • Jumpdrive no longer jump you to the gate when there’s one in the destination sector
  • Clicking a dock builder will tell you what’s it is building and the progress being made
  • Added warning in mod manager about breaking current game compatibility [Deluxe Edition]
  • Improved game log (used for debugging purpose), toggled on by default

Performances

  • Increased max performances by 15% on CPU with 4 cores or more.

Sound Engine ** New **

  • Sound Engine rewritten from scratch using OpenAL
  • Much better performances
  • Ability to hear sound from other objects
  • Normalized sound effects and music tracks
  • Converted all sfx to same file format (mp3 192kbps)

Bug Fixes

  • Fixed: Spelling mistakes in faction descriptions, game tips, orders
  • Fixed: AI modules getting reset when opening the ship info panel
  • Fixed: Pirate kill mission against bounty hunter was not indicating the ship type properly
  • Fixed: Kill Missions resolving themselves without player input
  • Fixed: Pirate ships attacking their own homebase (AoE damage snafu)
  • Fixed: Factions putting bounty on self (AoE damage again)
  • Fixed: Duplicated ships & duplicated identifier bug (at least, I hope so)
  • Fixed: Escort ships of hostiles not always identified as foes
  • Fixed: Swarm gargants and spores not dropping intended loot
  • Fixed: Pressing “Resume Game” on the pause menu doesn’t remove the pause
  • Fixed: Pause menu doesn’t stop ship engine sfx
  • Fixed: When used, the jumpdrive highlights unexplored sectors (which can be confusing)
  • Fixed: Bug in Damage Type editor where filename isn’t updated when selecting a new damage type
  • Fixed: Multiple minor issues