After the Collapse – devlog #3: Multi-Tile Agents

Hi and welcome to the third devlog about After the Collapse, our post-apocalyptic base building game! Since the last article, a lot of work went into properly implementing multi-tile agents, the save/load feature and tweaking the game’s UI and rendering engine. Let’s check our progress, and as usual: screenshots are mostly using placeholder sprites and assets.

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After the Collapse – devlog #2: Mostly Crafting

Hi, it’s time for a new devlog!

I have settled for a name for the base building game, After the Collapse. It’s not the most original name ever produced but it still convey the game’s setting. Also while this devlog contains screenshots, be aware that those screenshots are showing placeholder assets and do not represent the style or atmosphere I am aiming for. Now that you have been warned, let’s get to it. Read More …

After the Collapse – devlog #1 : Setting up the basics

This was a decent week. I implemented the two most fundamental parts of any base building game: the ability to store resources in zones for later use, and factories able to convert basic materials into more useful items. Settlers’ ability to move resources around accordingly seems to be working properly. I can have multiple active ‘factories’, building locations and storage zones simultaneously and required goods get moved around without performance or logic problems.

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Base building game project

Anarkis Gaming

Hi there!

As you may have noticed, I have been relatively quiet in the past few months. It’s no secret I have been coding in the meantime on a second game. It’s now in a shape allowing me to start talking about it in more details and resume writing devlogs. This game, which has yet to be named, is a colony management game. I will detail my goals, progress and distribution plans in this first devlog. No screenshot or video yet, sorry. 🙂

 

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Unending Galaxy 1.3.1 Released!

We just updated Unending Galaxy to version 1.3.1.2.

This version features a brand new map, Unruly Galaxy where factions can only control solar systems and strategic crossroads. I also reduced the diplomatic modifier for being at peace and added a diplomatic incident random event to shake things a bit between the various major factions. Performance have been slightly improved thanks to a much faster path-finding algorithm, while civilian miners will regulate their population based on the amount of available asteroids. As usual, Unending Galaxy is available on Steam and itch.io.

Full changelog is below. Read More …

Next project and Steam Direct

Anarkis Gaming

Hi there, been a while.

This post is going to be fairly long. I will talk about Unending Galaxy, the recent changes to Steam’s review system and Greenlight and how they impact my studio. Finally we’re going to talk a bit about the game I am currently working on. I also hope you’re enjoying the new website design. It’s still a work in progress, be sure to tell me if there’s something amiss.

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