0000124: [Economy] Crash in PublicJob.Request() (EsKa)
0000018: [Gameplay] Add a Tutorial (EsKa)
0000120: [User Interface] When dragging zones show the Width and Height of the zone rimworld style (EsKa)
3 issues View Issues
0000122: [Gameplay] No feedback for incomplete zones (EsKa)
0000117: [User Interface] exiting building mode while pause doesn't erase the ghost (EsKa)
0000119: [User Interface] ActiveEntity get scrolled even when the cursor is out of the menu (EsKa)
0000121: [Graphics] we can still middle mouse scroll in full pause (EsKa)
4 issues View Issues
0000116: [Artificial Intelligence] Pathing: Doors vs Invaders (EsKa)
0000102: [User Interface] Clicking a storage box will disable some items (EsKa)
0000113: [Procedural Generation] Saved Games randomly reset various game elements (EsKa)
3 issues View Issues
0000115: [User Interface] mouse middle button scroll not taking zoom level into account (EsKa)
0000030: [Artificial Intelligence] Storage stuff from the ground is cluttering public job list (EsKa)
0000114: [Data] Raze orders get lost on save/reload (EsKa)
0000112: [Gameplay] Ticket 103 Still happening. (EsKa)
4 issues View Issues
0000111: [Economy] Under some conditions farm AI could prevent settlers from properly bringing in the seeds (EsKa)
0000052: [Mannequin (Lua API)] Add Mannequin.IO (antigravities)
0000109: [Translation] French translation (EsKa)
0000110: [Economy] Rain collector wouldn't resume work after paused until the next time a save is loaded (EsKa)
4 issues View Issues
0000062: [User Interface] Ammo information should be more readily available (EsKa)
0000073: [User Interface] Improve fonts legibility on low resolution (EsKa)
0000104: [User Interface] Add middle mouse button drag for camera movement (EsKa)
0000103: [Gameplay] Starting Unlimited Points deletes wood and stone (EsKa)
0000074: [Graphics] 4K issues (EsKa)
0000097: [Performances] Saving a game takes too long (EsKa)
0000099: [User Interface] Game will not stay on Pause. (EsKa)
0000100: [User Interface] GUI takes secondary precendence to other objects (EsKa)
0000106: [General] Expedition: if someone dies before launching an expedition, he's not removed from the list (EsKa)
0000070: [Data] Contradictory traits (EsKa)
0000083: [Gameplay] Expeditions: Need related issues (EsKa)
0000105: [Gameplay] Need a system to push a particular job in front of queue (EsKa)
0000107: [Performances] Add depots to cache (EsKa)
0000095: [User Interface] Add a keyboard shortcut to cycle through military units (EsKa)
0000096: [User Interface] pressing [space] while renaming a NPC will toggle pause (EsKa)
15 issues View Issues
0000072: [Audio] wind / thunder and ambient sfx not tied to the ambient sound level (EsKa)
0000077: [User Interface] Recipes should show if needed items are available (EsKa)
0000079: [Artificial Intelligence] Behavior: make FindNeedSatisfy() look for existing pickup jobs to scan for ground items (EsKa)
0000080: [User Interface] Gauge in water collector menu shouldn't be clickable (EsKa)
0000081: [Gameplay] A timed happy trait for new settlers (start of game + new arrivals) would help players (EsKa)
0000082: [General] Rain collector menu unclear. (EsKa)
0000084: [User Interface] Clicking on a blood splatter triggers a crash (EsKa)
0000076: [Economy] Make the first event a food trader in standard difficulty (EsKa)
0000085: [Data] Starting storage's content might get eaten by savegames (EsKa)
0000087: [General] Factories, under some circumstances, wouldn't switch queued item when none is available (EsKa)
0000078: [Artificial Intelligence] Prioritize food collection (EsKa)
0000086: [User Interface] Cargo Screen: Add disable/enable all buttons (EsKa)
0000088: [Artificial Intelligence] Toggling on Alert mode when people are prepping up to for an expedition will lead to various issues (EsKa)
0000089: [Artificial Intelligence] Call Home button won't recall people correctly if map not exited (EsKa)
0000092: [Artificial Intelligence] Crash if dest zone has all tiles blocked (EsKa)
15 issues View Issues
Initial public release.
0000051: [Mannequin (Lua API)] Mannequin.Timer does not correctly count seconds (antigravities)
0000005: [Procedural Generation] CellGeneration: roadside/city building issue (EsKa)
0000011: [Audio] Missing SFX (EsKa)
0000019: [Gameplay] Trading Caravans (EsKa)
0000044: [Gameplay] Body Disposal (EsKa)
0000049: [User Interface] Game log is crap (EsKa)
0000053: [Artificial Intelligence] Mood swings (EsKa)
0000060: [Gameplay] Raid/Trade events should zoom in on target (EsKa)
0000063: [User Interface] Add a menu to show details about a particular trait (EsKa)
0000065: [Economy] Farms: non functional if not enough seeds (EsKa)
0000067: [User Interface] Add game tips (EsKa)
0000068: [Data] Weapon strength eval function gives weird result (EsKa)
0000069: [Artificial Intelligence] Settler don't sit in dining room under specific conditions (EsKa)
0000023: [Artificial Intelligence] construction can end up blocked (EsKa)
0000008: [Graphics] Savegame screenshot doesn't work in fullscreen (antigravities)
0000021: [User Interface] Save/Load screen issues (EsKa)
0000037: [User Interface] Add menu for weather-based production component (EsKa)
0000041: [Gameplay] Scavenging UI (EsKa)
0000043: [Artificial Intelligence] Build job generated multiple times (EsKa)
0000047: [User Interface] Missing power battery info (EsKa)
0000054: [Gameplay] End State (EsKa)
0000055: [General] lethal starvation (EsKa)
0000056: [Gameplay] Add a "safe" timespan for game event managers (EsKa)
0000057: [Economy] Disabling rain collector has no effect (EsKa)
0000009: [Graphics] Sprites from content manager are occasionally corrupted (EsKa)
0000026: [Graphics] Body animations are incorrect when angle is not zero (EsKa)
0000039: [User Interface] Can't reset people screen filter to health (EsKa)
0000040: [Economy] Turrets drop their weapon (EsKa)
0000042: [Data] Settlers reload weapon after a save is being loaded (EsKa)
0000010: [Graphics] Missing Gun Parts picture (EsKa)
0000017: [Gameplay] RTS controls (EsKa)
0000025: [User Interface] Add room menu (EsKa)
0000028: [General] Recruitment Event (EsKa)
0000029: [Procedural Generation] Door decay is annoying (EsKa)
0000035: [User Interface] Settler Info Panel shouldn't be the same for settlers from other factions (EsKa)
0000038: [Artificial Intelligence] Attack job shooting at walls after target locked (EsKa)
0000016: [Data] Savegames should be zipped (EsKa)
0000033: [Gameplay] Power grid overlay degraded (EsKa)
0000034: [Graphics] Settlers face the wrong way when building stuff (EsKa)
0000036: [Economy] Structures being built don't drop content when canceled (EsKa)
0000031: [Gameplay] Area Coverage / Power not working properly (EsKa)
       0000032: [Performances] Area Coverage is consuming too much CPU (EsKa)
0000002: [Artificial Intelligence] Ranger raiders can't attack turrets (EsKa)
0000003: [Artificial Intelligence] Raiders do not exit map (EsKa)
0000007: [Artificial Intelligence] Canceling research doesn't cancel the worker's job if any (EsKa)
0000013: [Artificial Intelligence] Settlers aren't detecting enemies until they get shot at (EsKa)
0000014: [Data] BlockBullet should be added to data files (EsKa)
0000020: [Gameplay] Skill should progress with completed recipes (EsKa)
0000022: [Graphics] Selection lasso not visible when room rendering disabled (EsKa)
0000015: [Audio] Music soundtrack not playing what it should (EsKa)
0000001: [Artificial Intelligence] Zombie horde has needs (EsKa)
51 issues View Issues