Pirate Guild 1.58 Released !

PG3 v1.58 has been released ! You can grab it in the download section.

This versions fixes a bug introduced in 1.57 related to my custom “attack and land” library script that was causing several issues with bounty hunters, mob bosses and invasions. Sorry i didn’t catch that one earlier. Mob Bosses’ radar has also been tweaked, it’s now easier for them to find a sector to flee to when they are dealing with dangerous foes. They should now live much longer.  Missions accepted by the player are now displayed in your logbook And the reward for ships targeted by the guild has now been capped depending on ship class. The cap is fairly high though, don’t worry. This is mainly to prevent M5 ending up with a 10M reward because of the OOS battle system.

Important Update Note:

The self update mechanism should work fine, but many of the changes will only be effective on ships and missions created after the update. Moreover the bug i sadly put in my attack-and-land script is a tricky one. So if you are still experiencing any weird behaviors like : sector invasions that never end, or bounty hunters and mob bosses that never jump or move away, then, please disable ALL my plugins (Pirate Guild and Yaki Armada) before re-enabling them again.

Changes:

  • 0000021: [Mission System] Accepting missions should add a message to the player log
  • 0000028: [AI – Pirate Ships] Mob Bosses unable to find a sector to flee to
  • 0000026: [Mission System] Bounty for guild’s targets should be capped
  • 0000027: [General Issues] Custom attack.all with timeout order is buggy