To finish the year with a high note, here is another very large update for After The Collapse focusing on late game, user interface and resource management. As usual, I’ll go over the major changes in this article and add the full change-log at the end for the complete picture.
And with no further introduction, let’s talk about our new toys 🙂
I really need to find a better naming scheme for those articles at some point. Anyway with 0.6.5 (and hot-patches) released , it’s time to have a look at what’s planned for the next major update. As usual with those articles, it’s subject to change during the development, but it will still give you a fairly accurate idea.
My apologies for the short notice, but if you want to ask someone who’s crazy enough to make a game in the same category as RimWorld anything, well, I’d be happy to answer your questions on reddit 🙂
It doesn’t have to be on the game itself, questions about steam and development in general are welcome too! In any case it will happen on r/steam at 1PM PT (pacific time), which is around 10PM in western Europe.
This post will be updated with the proper URL whenever it gets available. It will be on the r/steam channel.
To mark After The Collapse’s first anniversary, I am very happy to release the the largest update for the game to date. With close to 90 changes, improvements and bug-fixes, there’s a lot to go over. As usual, I will keep this post focused on the major things and you can refer to the full change-log is at the very end for a more complete overview.
This update should be made available on every store in the coming hours. Also note that this update will break compatibility with save-games from previous versions.
It’s time for a new devlog. I will mostly be discussing After The Collapse. And this time, I will be resurrecting a kind of devlog I used a lot with Unending Galaxy, the deep dive in a specific (soon to be released) feature. In this particular case, we’ll look at the expedition system. As usual with this kind of post, everything below is subject to changes during implementation. Still, the core principles should stay consistent.
This update is adding a couple new very important features to the base building game. Namely private property, room quality, and the break room. It is also improving the user interface and menus while fixing a bunch of minor bugs that have been present for a while but for which I couldn’t find the time to properly fix until now. Simply put, 0.6.1 should feel more professional than any of the previous releases and leave a much better first impression to new users.
The new major 0.6 update, “A Bigger World Out There“, has just been released (and should be delivered to all stores today).
It took a bit longer than anticipated, and I apologize for that. Heat waves, summer and writing complicated code don’t mix very well together. But we got there anyway. This version introduces the world around your playable area. As with every other 0.x.0 release, it comes with new base mechanics and systems we’ll be building upon for the rest of the development cycle. This article will go over the most important changes and what’s planned for the next updates. The full change-log is located at the end, as usual.
Just before we dive in, I have some good news! Valve has recognized After The Collapse as a ‘real’ game, meaning that we will be adding Steam Cards and more achievements in the near future!