Hi there, it’s time for another devlog detailing the progress made on After the Collapse, our post-apocalyptic base building game. This article is mostly going to explain the systems I’m putting in place to have varied and interesting survivors. For the newcomers, I would suggest to give the previous article a read first. I will also go through various improvements being made to the user interface and game systems. Enjoy!
This is a design document explaining After the Collapse‘s game flow. As we’re still way before the alpha stage, not everything is set in stones and is still subject to changes. That being said, while details may vary, it will still give you an idea of how the game is going to play. It will also put the devlogs into context. Comments are welcome, of course.
Read More …
Hi and welcome to the third devlog about After the Collapse, our post-apocalyptic base building game! Since the last article, a lot of work went into properly implementing multi-tile agents, the save/load feature and tweaking the game’s UI and rendering engine. Let’s check our progress, and as usual: screenshots are mostly using placeholder sprites and assets.
Hi, it’s time for a new devlog!
I have settled for a name for the base building game, After the Collapse. It’s not the most original name ever produced but it still convey the game’s setting. Also while this devlog contains screenshots, be aware that those screenshots are showing placeholder assets and do not represent the style or atmosphere I am aiming for. Now that you have been warned, let’s get to it. Read More …
This was a decent week. I implemented the two most fundamental parts of any base building game: the ability to store resources in zones for later use, and factories able to convert basic materials into more useful items. Settlers’ ability to move resources around accordingly seems to be working properly. I can have multiple active ‘factories’, building locations and storage zones simultaneously and required goods get moved around without performance or logic problems.
As you may have noticed, I have been relatively quiet in the past few months. It’s no secret I have been coding in the meantime on a second game. It’s now in a shape allowing me to start talking about it in more details and resume writing devlogs. This game, which has yet to be named, is a colony management game. I will detail my goals, progress and distribution plans in this first devlog. No screenshot or video yet, sorry. 🙂