No devlog this week

So, no devlog this week. I am going to release Beta 2 very soon (hopefully sunday or monday) and most of my current effort is aimed at making sure I haven’t forgotten too many bugs while adding the finishing touches.

I am still aware that there’s a subset of the user base unable to make the beta 1 work properly. For those people it either crash after the initial loading, or the game graphics is corrupted, launcher included (which is weird to say the least). It’s hard to tell exactly how widespread the problem is, but it seems to be a rather small subset given the download count to bug report ratio. My main issue is that most of the bug reports arrived very late, the source code is a very different beast now making harder to find what could have caused the issue in the first place. It’s compiled with a newer compiler and graphic library, amongst with several critical bug fixes, so there’s a fair chance the issue(s?) resolved itself.

In any case, beta 2 will include a secondary executable with no shaders and some hardware accelerated functions disabled that may do the trick. Also, given I get new bug reports early enough and find the reason why the game crashes that way, I will publish a patch to fix the issue. Not much else I can do sadly, I can only test the game on so many hardware and software configurations before release.