Unending Galaxy [Beta 4.1] Released !

It looks like the Beta 4 was shipped with a fairly annoying bug that was heavily reducing power plants production, causing an economic slowdown and way too many “get me some energy cells” missions to spawn. The 4.1 beta, which fixes this issue, has just been released. It also includes a few additional features to make up for the inconvenience.

As usual, the update is available in the download section and people who bought the game on itch.io can use their private link.

Changelog:

  • New: Made dock traders better at deciding which resource is the most needed
  • New: Price for factory supplies is dynamic
  • New: Reassigned thread priorities, game should feel less laggy when lots of things are happening in the galaxy
  • Fixed: Factories stopping production before their cargo space is full
  • Fixed: Too many trade missions are energy related
  • Fixed: Bug in some scenarios causing badly named player ships and docks

Unending Galaxy [Beta 4] Released !

title08Unending Galaxy [Beta 4] is now available for download !

At last, the beta 4 is available. As usual, I won’t list everything new, fixed or changed, because there’s way too many things to list and it would make the devlogs fairly useless, but here are the main points:

  • New combat AI with better flying patterns and turret tracking
  • Trading and production system overhaul
  • Improved user interface and gameplay
  • Automated ships can be tweaked
  • Many bug and stability issues fixed

I hope you will enjoy this release. The changelog may not be as big as usual, but between the improved combat mechanisms, the trading overhaul and the more complete and consistent UI, there’s already plenty to do.

Download the GameDocumentation  – Full Changelog

Read More …

Unending Galaxy [Beta 3] Released !

title06Unending Galaxy [Beta 3] is now available for download !

As usual, I won’t list everything new, fixed or changed, because there’s way too many things to list and it would make the devlogs fairly useless, but here are the main points:

  • Ownership of a locations depends on who has the most stations there
  • New semi-random events happening at irregular intervals
  • Free Trader AI for player ships, a fire and forget trade command
  • The Swarm lifeforms are able to take over sector and infest mining stations
  • Massive performance and stability boost
  • Many little changes to the economic system
  • Animated stations, constellations, and many other graphical improvements

I hope you will enjoy this release. As usual, feel free to comment here or on the forums, any input is welcome. That said, there’s still a few other things to cover and explain, this is what I am going to do in this article.

Download the GameDocumentation  – Full Changelog

Read More …

Beta 2.1, donations and itch.io store

Hi,

This is a content packed post 🙂

First, UG is now popular enough that I get sufficient information to fix the most glaring issues right away, and given that the download size is only 100mb or so, posting more frequent updates isn’t really an issue here. So, I fixed a few bugs found in the initial Beta 2, including various menu related bugs, an issue with cargo missions, a few possible crashes, and more importantly it should fix performance and graphical bugs a small percentage of users were experiencing. Incidentally this version should be the first to fully support bloom shaders and other hardware accelerated effects (at least on most computers that are able to run those). An option in the video settings has been added to switch between the full hardware acceleration and the old display mode just in case, it require the game to be restarted if you’re not changing this option from the launcher. As usual it’s available on the download page.

People who donated (for any version) will receive a download link shortly by email.

Read More …

Unending Galaxy [Beta 2] Released !

Snap1373Unending Galaxy [Beta 2] is available for download. This is a combat focused release with an improved pirate faction, multiple new combat missions, ranks to climb, a new flight model and new ships and weaponry. The starting scenarios and maps have been reworked too.

The full changelog is available on our forums, but here are the main points:

  • New pirate guild and missions
  • Bounty hunting board at shipyards
  • Improved and stronger police patrols
  • Better pilot-to-pilot communications (traits, pay fine to cops)
  • Movement system using acceleration, deceleration and rotation
  • Nicer graphics, new nebulae and clouds
  • New ships, weapons, wares, stations and a new faction
  • Active pause, improved menus.

(to the people on forum who tried the test build on the forum, this one has been slightly updated, with a few UI bug fixes and a much faster loading speed)

It is important to note that due to the nature of the simulation, pirate base don’t start with “preloaded” missions for the player to take. It can takes a few minutes for the first missions to appear. This is true for most “mission generators”. There’s also a lot of cargo ships (even loads in the default ‘trader’ scenario), going everywhere, it balances itself out relatively quickly.

Also, the (thankfully, only) loading screen is “a bit” long. It will likely be shorter in the final release. And, yes, you still need Windows’ themes service enabled for the game to use DirectX.

Download the GameDocumentation  – Full Changelog
The wiki doc will, as usual, be updated soon.

Read More …

Unending Galaxy 0.7.0 Released !

Snap747If you follow the website, you already know it is a very large update that mainly focus on the diplomatic and warfare parts of things. However there’s a large chunk of improvements that have been made in other areas as well. As usual, the full article will go into the details, but here are the most important bits:

  • Diplomacy between factions with alliances, cease fires, and more
  • Heavily improved how factions handle their military fleets
  • Military production depending on the economy
  • Proper solar systems with planetary colonies bringing bonuses
  • Rebalanced the ships and weapons and added new ones
  • A new faction (Neo-SPQR) and a new huge map (Galaxia).
  • Faster navigation thanks to the new short range jumpdrives
  • Much better performances and stability

Download the AlphaUpdated Documentation  – Full Changelog

Read More …

Unending Galaxy 0.6.3 Released !

Snap724Sorry for those multiple updates in such a short time, but a major bug that was running wild for quite a while needed to be fixed asap. If you had no issues with the previous versions, you may as well wait for the September release as there’s no major gameplay changes here. However if you experienced extremely poor performances, flickering, or the game flat out refusing to go past the loading screen until now, this new version should fix these issues completely. Thanks goes to Frederikam for helping out in finding what was causing that.

While at it, I fixed a few additional bugs and memory leaks. I also improved the rendering of text, added some needed information in some menus, this kind of stuff. That said and due to the fact that I am using a newer version of the library that was causing the crashes on some systems, there may be side effects I am not aware of yet. If you find anything weird, please tell me through the forum.

And, there won’t be a devlog this week, as most of my time has been spent clearing this particular issue.

Download the AlphaUpdated Documentation Full Changelog