Devlog : Shaders and other stuff

Hum, that was a busy week code wise, but I can’t say it really shows in-game, but I have done a lot of code changes I postponed for too long. I rewrote the way objects are stored and deleted from memory, which massively improved performances under some situations, but that is code spread around my whole source code and debugging isn’t finished yet. I also rewrote the rendering engine. It’s better and can use shading effects from your GPU. And as usual some bug fixes. So yeah, fairly technical post ahead.

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