After the Collapse – devlog #4: Survivors and UI

Hi there, it’s time for another devlog detailing the progress made on After the Collapse, our post-apocalyptic base building game. This article is mostly going to explain the systems I’m putting in place to have varied and interesting survivors. For the newcomers, I would suggest to give the previous article a read first. I will also go through various improvements being made to the user interface and game systems. Enjoy!

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After the Collapse – devlog #3: Multi-Tile Agents

Hi and welcome to the third devlog about After the Collapse, our post-apocalyptic base building game! Since the last article, a lot of work went into properly implementing multi-tile agents, the save/load feature and tweaking the game’s UI and rendering engine. Let’s check our progress, and as usual: screenshots are mostly using placeholder sprites and assets.

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After the Collapse – devlog #2: Mostly Crafting

Hi, it’s time for a new devlog!

I have settled for a name for the base building game, After the Collapse. It’s not the most original name ever produced but it still convey the game’s setting. Also while this devlog contains screenshots, be aware that those screenshots are showing placeholder assets and do not represent the style or atmosphere I am aiming for. Now that you have been warned, let’s get to it. Read More …

After the Collapse – devlog #1 : Setting up the basics

This was a decent week. I implemented the two most fundamental parts of any base building game: the ability to store resources in zones for later use, and factories able to convert basic materials into more useful items. Settlers’ ability to move resources around accordingly seems to be working properly. I can have multiple active ‘factories’, building locations and storage zones simultaneously and required goods get moved around without performance or logic problems.

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Sale on itch.io and 1.2.5 news

A quick post to tell you that Unending Galaxy is on sale (-35%) on itch.io right now with the beta 1.2.5 included (a steam key come with any purchase). Barring any last minute problem, the official release is planned for next week-end.

I am currently ironing out the last few glitches and adding a few community requested features (for instance, double clicking any of your ships or stations will open the relevant setup menu).

Meanwhile, be sure to check out the Star Wars mod made by Frostbyte704.

Cheers,
EsKa.

 

Unending Galaxy 1.2.5 Beta 20160602

Hi there !

Apologies for the delay, I have been moving to a new flat, and well, it took some time to move all my things from a place to another, get a working internet connection and so on. But, hey, it’s a much nicer place and I am more or less ready to resume work full-time.

Speaking of work, due to the major stability and quality of life improvements I made to Unending Galaxy recently, I think it should be better to release a 1.2.5 version before the official 1.3 release. Changes between 1.2 and 1.2.5 are massive enough to justify a full release anyway, and to avoid another problematic launch, I am publishing a beta version on itch.io and Steam today.

Let’s see what you can expect in this beta version.

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