[devlog] Colony Management

Snap1599-2Hey there !

So, that happened …  gone for weeks. Well, after the planned (but rainy) vacations in July, I slowly got back to work. And when I was about to publish the following article, my power supply decided to die (literally just before hitting “publish”). Oh well, it was old and dusty, it was bound to happen sooner or later. So, I ordered another one online and got it a couple days later. The story should have ended there, but nope. Long story short, the day I received the new power supply, I got mugged, beaten and ended up at the hospital with multiple fractures and contusions. Fun ! The cherry on the top of an already very passable summer. I am just out of the hospital now, but I am still in bad shape. Hey, at least, the new power supply works fine.

But there’s a good news ! We’ve just been accepted on Steam ! Thanks a lot to everyone who voted for the game, you rock ! It’s going to take a few weeks to do all the paperwork and effectively putting the game in store. Given that I am in no condition to do it right now anyway, I will likely align that with the 1.1 release which has been delayed from September to late October due to all the horrors listed above.

Anyway, let’s get back to the game itself with one major new feature, colony management.

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