This one is going to be shorter than usual. I had to re-install Windows completely and, of course, everything that goes with it (drivers, updates, settings, most programs, my dev environment…), and it took quite a bit of time. But don’t worry, no data was lost and I still managed to make some important changes and additions.
I rewrote the Ship Info menu, which will allow you to setup and give order to your ships more easily. I also implemented different friendly fire settings so you can attack enemy assets without worrying about hitting neutrals. As usual, I will explain these changes (amongst more technical ones) into more details in the full article.
Oops, I haven’t updated the website as much as I should, sorry about that, I am helping relatives moving house. And to be honest most of the improvements I am currently making are under the hood or bug fixing. Anyway, here’s what has been achieved last week.
Regular updates also mean (more than usual) somewhat boring updates from time to time too. But, fear not ! There’s two screenshots, with one featuring a few ships of the third main race. Next article should be more interesting as it will be a design document about how the navigation across the universe will work. Things will be fairly different from the gate / jumpdrive system of the X games.
Here is an early summary on how ship to ship combat will work in Unending Galaxy. As usual, this is more to give you a general idea than a definitive article on the subject, comments and idea are as usual welcome.