Author: EsKa
X-Rebirth : I told you so… And other news !
Hey everyone !
So, no, I’m not dead. I won’t go into details, but I had to stop writing Grand Rogue Auto for (mostly) financial reasons and partly for a lack of interest in the subject matter. Also, to be honest the code base was kinda crumbling under the weight of new additions, so a fresh start was needed, we’ll get to that.
Anyway, that’s not exactly why I’m writing this post right now. Of course it’s about X: Rebirth (and also about a new project that you may find relevant to your interests).
X:Rebirth – Meh.
Hi, long time not seen guys. Sorry about that but i am developing my own games from now on, and yeah in the long run there will be a X kind of game (but in 2D) 😉
Anyway, So far I am not convinced by X:Rebirth. I may return to modding for the game if the game is good enough. But right now, i have doubts. Read More …
Some news
Sorry guys,
It has been a long time since last release, and it will probably take even more before anything new happens. My online presence is kinda limited at the moment and I have temporarily switched my priorities to other projects. I am not abandoning the X-Universe but i need to take a break from the game anyway. At the moment I am writing a roguelike game called Grand Rogue Auto. I am also writing several modifications for Civilization V.
Hopefully, i will be back soon enough with new better releases of my various plugins for X3 Terran Conflict.
Anarkis Defense System 2.65 Released
This is a major release.
General Settings have been added. It allows you to set the default settings for your automated carriers and stations. You can setup the Defense Grid here, and the Ignore Faction setting has been moved to this menu too.
Basic marine training support added. You can now use your Docks and M1 (and M1 only) to train your marines either in theorical or combat training. This option costs money (refer to the manual for additional details). Marines with a high mechanical or Engineering skill will help with ship repairs, granted they are not training on your ship. This feature is not yet balanced, and will probably need some improvement.
The menu system has been altered to be more user friendly, this is especially visible in the General Settings, Attack/Defend wing orders and the Automated Carrier Settings. There’s still a few things to improve.
Now, you can enable the “Automated Mode” on the [playership].
Use this option with caution. Don’t put your docking bay next to an asteroid for example.
Several issues related to the Grid System have been corrected.
Also, docking orders will now take the Transporter Device into account correctly.
Changes:
- [Automated Defense System] General settings added
- [Commands – Carriers and ships] Allows automated mode on the playership
- [Commands – Carriers and ships] Marine Barracks (training and repairs)
- [Commands – Carriers and ships] Docking order not always using the Transporter Device
- [Defense Grid] Defense Grid ships jump to the nearest gate from the threat
- [Defense Grid] A message can be displayed when a sector protected by the grid is under attack
- [Defense Grid] Bad carrier management
- [Defense Grid] Defense Grid unable to use ships who don’t have orders
- [Menu System] Menu Overhaul
- [Menu System] Pressing the manager hotkey several times shouldn’t trigger several menu
- [Menu System] Inaccurate threat level diplayed on the Defense Grid Manager
Crystal Free SPP 1.02
This small script will remove the need for crystals on Solar Power Plants. Of course, you’ll need to pay a lot of money for this feature. You’ll need 10 million credits for a M SPP, 25 millions for a L and 50 millions for a XL one. A new command will appear in your station’s menu called “Upgrade SPP to Xenon Technology”, use it on a Solar Power Plant to upgrade it.
Yaki Armada build 210 Released
This new build corrects a bunch of minor to major bugs related to Yaki carriers. The bug causing carriers to stay forever near a Yaki station has hopefully been corrected. Docking issues should be fixed, except for the rare case when a carrier jump away without his fighters. French language file corrected.
You will need to toggle off / on the plugin for most changes to take effect.
Changes:
- Fixed : Major bug causing the carriers to idle indefinitely near a Yaki station
- Fixed : Several bugs related the carrier AI and docking
- Fixed : Several issues in the libraries
- Fixed : French translation