Devlog : Bounty Hunters, Map, Economics

galmapnewHey ! Here is a new Unending Galaxy devlog.

Before talking about the game itself, I made some changes to the website. The comment system is now using Disqus, you can post anonymously or login with your Google+, Facebook, Twitter or Disqus account. More importantly I added a F.A.Q. for the game to help clearing a few questions you may have.

Regarding the game itself, this week on the AI front the Asteroid Miner AI was improved, a basic Bounty Hunter AI was implemented and I am in the process of putting actual pilots into ships. In other news, I improved the Galactic Map and economy. As usual, the full article will explain those changes in details.

Enjoy !

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Devlog : Galactic Map & Miners

Snap662As said on our twitter feed, I fixed a bug that was causing a kind of global crash / meltdown of the game, usually happening after a few hours, but sometimes very quickly. And of course, it was trivially easy to fix. I am torn on publishing a hotfix just for that, especially now that many other features have been partly implemented and are still mostly untested. We’ll see in a week or two when the dust settles.

Speaking of features, the main additions are the new integrated galactic map, as shown on the screenshot, the addition of civilian mining ships and a new way to handle weapons. I will go into more details about those in this article.

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Design : Factions, diplomacy and pirates

First of all, obligatory screenshot from the version I am working on 🙂

Snap606While I am waiting for the latest alpha (to be released between Sunday and Monday) to crash on me, I think it’s time for an update on how factions will work and interact in the game given it’s what I am going to focus on next. As usual with design documents not much is set in stones until the code is actually written, so comments and ideas are welcome.

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Unending Galaxy : Dev Update 04-02-04

Regular updates also mean (more than usual) somewhat boring updates from time to time too. But, fear not ! There’s two screenshots, with one featuring a few ships of the third main race. Next article should be more interesting as it will be a design document about how the navigation across the universe will work. Things will be fairly different from the gate / jumpdrive system of the X games.

Enjoy ! 🙂

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