Devlog: User Interface and Faction AI

Snap665Hey, here’s another weekly devlog !

This week some progress has been made regarding the user interface as I went around and redesigned most of the “lists” you can see in the various windows. And while at it, I also implemented a fleet manager (still a work in progress) and the fullscreen option. Not all changes were cosmetic, though. I also made some good progress regarding the diplomatic system and how wars are handled by the game.

As usual the full article will explain things into more details.
Enjoy 🙂

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Devlog: Dynamic Economy, Map and AI

g01Hey there, here’s the weekly devlog !

This week I followed up on the large task of putting a decent AI into individual ships, I also added the popup info panel discussed last week to the galactic map, and more importantly the economy is now using a dynamic pricing system. I also fixed, amongst other things, a critical bug on some Windows XP / DirectX 9 configurations that was causing the game to render in software mode. As usual, I’ll explain things into more details in the article below.

In other news, we now have a dedicated artist ! This planet has been drawn by him. He will also complete and improve our current set of portraits, logos, ships and star systems.

Unending Galaxy has also a facebook page, so if you want to follow the game from there, it’s now possible.

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Unending Galaxy : Navigation and Map

Messy BattleAs promised, here is an article regarding the navigation system that will be used in Unending Galaxy. This is a design article, so as usual with such articles, not all the features listed here are already implemented, and some things may very well change during development.

Also, screenshot of a messy battle, just to say that the inter-faction warfare is making progress.

Enjoy ! 🙂

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