Unending Galaxy 0.6.0 Released !

Snap719As promised, here is the latest alpha version of Unending Galaxy. It’s far more complete and stable than the previous 0.5.5 build. This is as feature complete as you’ll get before the beta release planned for September.

As usual, the full article will explain the changes into more details, but here’s the main points:

  • Load and Save your game
  • Ability to play music
  • Nearly completed user interface
  • Mission system and ship to ship communications
  • Many AI related improvements

Download the AlphaUpdated Documentation Full Changelog

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Devlog: Comms and Trading

Snap702Hey, weekly devlog thingy !

I will make this one short, not because there’s not a lot that has been done, but because the important bits can be explained rather quickly, for once (and absolutely not because I need to sleep). Anyway ! In the stuff that you can see, I started improving the communication channel thingy with the other ships and added a setup menu for your factories. In the stuff you can’t, I drastically improved stability and multi-threading.

As usual details and relevant screenshots in the article. Enjoy 🙂

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State of the Development

Snap693I think it’s a good time to summarize what has been done and what’s left to do regarding Unending Galaxy. This is going to be a long post, but hopefully more interesting than usual, that will go through all aspects of the game. Note that this is about the current in-house build and not the 0.5.5 demo. If it’s your first time on the website, you may want to check the product page first to know what I am talking about.

Feel free to comment and post ideas before we are out of the stage at which I still may consider new features and major changes. You don’t need to register to do so, I know most people don’t like Disqus but that was either that or wasting my time erasing loads of spam every day.

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Devlog: Missions (and lot of other stuff) !

Snap688Hey, It’s time for our weekly development update and it’s a big one !

Changes to the user interface went faster than expected, so I found some time to implement the mission system that would have been delayed until next week otherwise. I also implemented a basic support for music (announcement coming up, by the way), added a few new art assets while improving existing one, and made several improvements both in terms of performances and gameplay.

As usual, the following post explains all this in a more detailed manner. Also, expect a “design / state of the development” kind of post soon to summarize how far we are and what’s left to do.

Enjoy ! 🙂
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Devlog: User Interface, Building, and random stuff

Snap678I am currently overhauling the user interface so you can access all the ship commands that were until now only accessible to the AI factions while improving the general ease of use. It’s still a bit clunky, but we are slowly getting there. There’s many changes including a darker theme for better visibility, various popup menus, a few new windows / improvements to existing ones.

Apart from the user interface, I also made several changes and improvements to the game engine, and ship behaviors. It’s quite hard to fit all of them into categories like usual as it was a fairly unfocussed coding week (GUI aside, of course). I will try to detail the important bits in the full post.

Also don’t forget to check out our new gameplay video

Enjoy  🙂

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Devlog: Ship menu, friendly fire and coding

This one is going to be shorter than usual. I had to re-install Windows completely and, of course, everything that goes with it (drivers, updates, settings, most programs, my dev environment…), and it took quite a bit of time. But don’t worry, no data was lost and I still managed to make some important changes and additions.

I rewrote the Ship Info menu, which will allow you to setup and give order to your ships more easily. I also implemented different friendly fire settings so you can attack enemy assets without worrying about hitting neutrals. As usual, I will explain these changes (amongst more technical ones) into more details in the full article.

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