June Progress Update

Anarkis Gaming

Hello there! For once, I’m roughly on time for this month’s devlog. I will mostly discuss After The Collapse’s development and pricing. I will also go over the Steam Summer Sale debacle. For those of you who receive this post through our newsletter, the versions 0.5.8 and 0.5.9 got released in the last couple weeks, you might want to check so posts as well.

Anyway, let’s start! 🙂

Read More …

After The Collapse 0.5.8 Released

Yes, finally an update. I know, it took a while.  I thought I could wait until 0.6 was out.  But, so much was added to the 0.5 branch that I might as well release it now.

As you can see, I am also resuming the tradition of posting release updates on the website itself. As we’re publishing to multiple, competing stores who forbid from cross-linking and that writing the exact same post multiple times has very little appeal to me, it’s just easier this way. The update will be released around today on the stores we’re on.

Anyway, let’s get to this release!

Read More …

May Progress Update

Anarkis Gaming

Hello there, sorry for the little delay, April has been a very busy month for several reason we’ll go over in a bit. As usual with those posts, we’ll go over what has and what will be done with our projects during this month. Additionally, for those interested, I’ve just written a second post-mortem about Unending Galaxy. While the first one was mostly about the sales and marketing aspect, this new iteration is solely about the game itself. Anyway, let’s get to it 🙂

Read More …

Unending Galaxy Post Mortem : 2nd Edition

Two years ago, we had our first Unending Galaxy post mortem. It covered, for the most part, the financial and advertising aspect of things, with little regard to the game itself. While I don’t think that part needs much of an update (numbers have changed, multiply steam sales by 1.5 or so, but the general idea is still roughly the same), I think it would be interesting to cover the game, what worked, what didn’t and so on. Your input would be valuable too, so feel free to leave a comment about it. Just understand, this is NOT an official announcement about a sequel, while it will obviously happen at some point, we’re not remotely there yet.

Read More …

March Progress Update

Hey there, It has been a while!

My apologies, it has been difficult to find time to post here on top of Steam, itch.io, and other mediums. I’ll try to get back to the monthly schedule. In any case, this is a perfect time for a progress report: our 0.5 branch is close to completion and we’ll soon be starting to work on the 0.6 branch. This gives me the opportunity to explain what’s coming next for After The Collapse. However, before we get into the progress report proper, I have a few website related announcements to make.

Read More …